Global Game Jam 2012 Completed!

The Game Jam went great, I met tons of amazing people, saw some pretty inspired game ideas and creations, and had the opportunity to work with some extremely dedicated and talented programmers over the weekend. For those of you that are not as familiar with the GGJ it is an organized event where programmers, level designers, audio technicians, and artists get together, break off into teams, and make games in 48 hours. Normally there is a lot of sleep deprivation, troubleshooting, tutoring, and  re-building going on in those two days, but over all the whole thing is an excellent learning experience, and one of the best ways to meet people in game design and creation, both professionally and as fellow beginners. This is my second year participating, and I have had a fabulous time at both, been introduced to some amazing individuals, and gotten more closely acquainted to the game community as a whole.

My groups creation, titled “The Happy Dust  Death Bunnies” , was based on my idea of a Dust Bunny Vs. Cat game, where the player controlled a dust bunny that is trying to escape a house full of cats. The main game play is built around a score system determined by the size of the bunny at the end of the game. By consuming it’s fellow bunnies and dust balls the bunny grows in size and gains health, though dust is constantly falling off of the character and attacking cats have the ability to reduce health in large chunks upon contact. We only completed the first level of the game, and there is definitely quite a bit of work still left to be done before it is ready to be declared a polished product, but a few of my group’s programmers and myself are  planning to get it there.

As far as the art goes, we decided to make it a 2D side-scroller, and I went with a semi-gothic design for the characters and backgrounds. Complete with cinematics, the game will take place over the different rooms of the house. In order the levels will be Bedroom, Hallway, Stairs, Living-room, and Main Hall, with the possibility of an opening Closet  level or a special Kitchen level, depending on the willingness of the programmers. The main enemies are the cats, and the types of cat villain vary. There will be the main source of drive being a large orange tabby chasing the player, with several cats swiping at, jumping out at, and startling the bunny. I am very much looking forward to seeing the completed version.

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Global Game Jam 2012

The GGJ 2012 is quickly approaching, and I am proud to be able to participate again this year at the Vancouver jam. With quite a few more sponsors than there were last year, the GGJ had grown massively, and this is sure to be the largest to be organized yet. Along with the Jam I am preparing an entry for the League of Legends art contest … perhaps 2 entries! It’s so hard to choose when both ideas have potential :P I guess I’ll have to decide eventually. Stand by for the details of this years Global Game Jam, and the unveiling of my contest entries in the next few days!

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I’m Still Alive!

After such a break from website updates, I have quite a bit of new work! I have done a lot of work on my Cheshire Cat model and here are a couple pictures. I have yet to UV it for texturing, mostly since I am still tweaking to make it look perfect ( I will accept nothing less!) and really need to capture the true insanity that embodies this design. In the meantime, I have done some normal-mapping on my Kirin sculpture, and so far I am really enjoying the effects I have been able to accomplish through zBrush. The scales I have on it currently are pretty awesome, and though I am also messing with a more “dragon-scalish” looking coverage, I am posting the snake-scale version that I have finished at the moment. It may change a couple times before I am entirely happy with it, and would love to hear any input on the matter! Crocodile scales? Fish scales? Almost anything is possible on this Chinese Unicorn design.

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